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Assigning growers to nightshift will result in plants being planted and harvested at once. Turrets are more durable as compared to steel.
RIMWORLD WIND TURBINE MOD
If you also have my Work Tab mod, you should be able to add this mod in an ongoing save. Doors, Food Crops, and Solar Panels are misunderstood they do to block wind turbines. The pirates decided to give up after kidnapping our colonists but not before setting fire to our base, including the solar panels and the wind turbine. Adds a worktype, which in my tests gave errors on old savegames. Low structures (such as crops or solar panels) don't block the wind.
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The 'weather controller' condition causer can force a single type of weather to constantly appear, and will only allow natural changes in weather once it is destroyed. At 50 wind speed a wind turbine produces 1500W of its 3450W max. You're still the overlord.In theory there is no real limit to the number of manager jobs that can be created. The windturbine have white boxes infront and behind it when you select them, you can't have any large structures (walls, trees, etc) in those white boxes otherwise they won't work. Wind speed is a direct multiplier of a wind turbine's power output. A selection of new batteries will help you with storing the.
RIMWORLD WIND TURBINE PORTABLE
The manager will not touch designations that are set manually, nor will managers create jobs. Vanilla Furniture Expanded Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. You can manually set jobs in the new Manager tab on the bottom of the screen.
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